![]() ![]() A creature with a powerful sense of self and individuality, one that know what they want and how to get it, is more likely than other to become a ghost or other spirit if they are slain in treachery or deceit. Charisma is, after all, the ability of will and personality. Ghosts, typically, and particularly in 5e d&d, exist as manifestations of a creatures dying will or the bound spirit of a dead creature. Additionally, ghosts have a bunch of condition immunities, damages resistances, some damage immunities, and a bunch of fun abilities. They have a charisma of 17, which is pretty nice for such a low level. Ghosts (at least the vanilla ghost stat block) are a CR 4 creature that are absolutely bent towards charisma. ![]() ![]() Vengeful spirits are a fun trope to translate into d&d adventures for several reasons.
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